08-15-2016, 12:10 AM
(08-14-2016, 11:33 PM)Grek Wrote: Access-wise, Security is in a very good place already. The only rooms I ever really need to get let into are the bar/kitchen. The barman seems to get shot/poisoned depressingly often. But one room that would actually be very fun to have access to as security would be the bridge teleporter. On Cog2 Security starts out with a box of tracking implants. If you implant one of these into every officer, you can have a rapid response team sitting at the teleporter. Throw a flashbang through (appearing at the calling officer's feet) and then have two more security phase in with weapons already drawn.
Yeah, I gave them access to the teleporter and everything. I figure they'd get more use out of it than me.