Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ideas for a goonstation research system
#14
Anything that won't a) have people systematically loot the station the same way every round or b) turn into genetics 2.0 where somebody sits in front of a terminal all round.


Any research system should be simple, non-essential, have elements of randomness (maybe just for top-tier stuff?), and require activity outside of a single room.
Reply


Messages In This Thread
RE: Ideas for a goonstation research system - by Vitatroll - 08-15-2016, 12:07 AM

Forum Jump:


Users browsing this thread: 12 Guest(s)