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Ideas for a goonstation research system
#8
Yeah, basic item research should be more or less just be about putting in the time getting the data, with no chance for randomness.

The fancier stuff should require getting ahold of rarer materials or rely on events, antags, and phenomena that are round specific so that there's an element of getting the science team all fired up when they hear a wizard is around at the chance to reverse engineer a staff or something.

I think that resistant jumpsuits idea a perfect example though of how using sensors to collect data can be applied.
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RE: Ideas for a goonstation research system - by Frank_Stein - 08-14-2016, 06:10 PM

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