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add experimental magnetic wave suits for research
#14
(08-13-2016, 02:47 PM)Nnystyxx Wrote: In fairness, "vast R&D department" usually translates to "a magic tech box that you loot everything to shove into it so it can poop out things that you will never possibly be able to make without the cooperation of mining, which does not ever happen". Like, no, seriously, you scan useful and valuable objects (DESTROYING THEM IN THE PROCESS) to increase tech levels kind of arbitrarily, and getting the best things is impossible without some hilarious metashit running to every corner of the station to loot your specific order of objects since you can actually get the order wrong.

Besides, we already have a crafting system and dispensers. If we implemented a research system, maybe make it less annoyingly destructive/obstructive.

simple we make it so we already have some base stuff in the database at the start and we simply play around and run some tests to discover new tech we could also add artifact research in by deconstructing them and then applying there effects to different tech

and maybe make it semi-random as to what effects produce what tech to cut back on power gaming
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RE: add experimental magnetic wave suits for research - by BBEG - 08-13-2016, 07:59 PM

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