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Tips N' Tricks & Little things you learned that are game changing.
#86
Pods are robust-
-You can often travel from one end of the station to the other in less time via pod than on foot. You might have to both warp and fly manual to get to the best point to exit.
-Most Pods (all?) can shield you from explosions. See a bomb? Pod nearby? Click drag yourself into it, quick!...Depending on pod health you may also need to bail right after.
-Pods always have an air tank inside them-- use a crowbar to open the panel then reach on in there and grab that precious life-air. Pods also always have a plasma tank.
-Armed pods are a good fallback point when dealing with NPC types -- especially Beepsky and co. They'll always chase you to the pod- usually ending up in your firing range.
-Need to piss real quick? Hop in a pod and AFK. Don't be too long though, somebody else may get annoyed that you're sleeping in their intended getaway car.
-Need a getaway? pods offer a special escape: You're putting space between you and them -- they'll need special gear to persue you or harm you. Get a screen away or more and you're golden. You have full movement, air, warmth, and a warp device for choosing a wide variety of places to lay low or prep further.

Got monkey problems? Geneticists, Chefs, I mean you! (such as them kicking your ass if you lay a hand on them beyond a help-intent touch or passive pull?)
Chuck a shard of glass someplace where you'll be pulling the monkey over to. Be sure to drag them over the shard. They may pick it up if you let them wander near it.
If you do it right, and its super easy, then the monkey will always fall to the floor right after for a short stun. You can actually choke-grab them before they can get back up, so slapping them on a meat spike or into the genetics scanner or etc becomes trivial at that point.

On that note, anyone without shoes will suffer 5 brute and a stun per shard of glass they are dragged over. You can really be a monster with this technique, especially if you take it the slightest bit further.

Bloody clothes? A quick dip into the pool, or washing them in the sink will get the blood off.

The cloner, deep fryer, and cryo pods can all be sabotaged with chems. The best chems for this do lots of damage super fast (to counter the heals) or cause the device to explode outright the next time its used.(cloner/cryo) meanwhile, boom chems are a bad choice for the fryer, try poison instead.

Usually, when a game mechanic says "do x, get y", don't assume that it would work any differently under a different light.
A great example listed already is: "Any heat source on a tile can cook warm donks"
Another would be most chems (i mean their descriptions on the wiki or in myshas): 
For example, Cryoxadone heals anyone that has a body temp under freezing point. The cryopods in medbay rely on this mechanic to work. The cryo pods don't magically heal you because you are in them! They use cold oxygen air jetted into the (contained) floor tile the cryo pod is on to chill you. The chem then works because you're sub-zero. This reaction would also be true if you ate Cryoxadone then froze yourself with cryostylane, or were exposed to a room that had vented to space. 

Speaking of vented-to-space,
Stay warm, stay fast. Or get stimmed up, but even on meth you're still gonna move slower than default run speed at sub-zero. 
The chefs coat prevents you from reaching sub-zero. If you find it laying around, it wont save you from spaceburn, but you wont be as cold. 
Salbutamol cigarrettes are way more robust than breathing plain ol' air. You can breathe in space and you get a nicotine buff.
Cryoxadone cigarrettes are a close second, but they can't be relied on to save you from the oxy damage in vaccumm. Combine with salbutamol pills for healing in situations that kill lesser men.

Always pack a medkit! Especially if you are a sec officer. For obvious reasons, but also:
People appreciate players that go out of their way to assist others. Always packing a medkit means you can earn kudos from anyone you find thats all beat up.
Sec officers that arent actively involved in busting criminals for known crimes should be on patrol /for wounded crew to assist/. Consider yourself the paramedics aide.
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RE: Tips N' Tricks & Little things you learned that are game changing. - by Boa Jacque - 08-11-2016, 07:07 PM

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