03-08-2013, 03:17 PM
FrontlineAcrobat4 Wrote:So forcing the crew to do certain arbitrary objectives that ignores what happens during a shift, and then making it so people who want to call the emergency shuttle be declared traitors does not sound like an improvement over the, "whatever ever happens, happens" kind of game we play.
I get you want to prevent shitheads who are pissed off they didnt get the role they wanted trying to force a shuttle call,(Releasing the Engine at the beginning of the round) but relying on everyone to complete objectives that are forced upon them isnt very good either.
I'm not intending for the objectives to be forced. Much like with individual objectives or traitor objectives, you can aim for them if you want, but if you don't much care you can just let the shift run until an emergency shuttle call is needed. If the captain doesn't bother to even check the messages then nobody even knows what the objectives are. It's the captains job to rally the crew towards the objective and their choice if they even try the objective.
And as for the round ending immediately then yes, I agree. Perhaps a head will need to send a message to centcom for the objective conditions to be checked if complete, meaning the crew gets a chance to have a victory lap and get wasted in the bar before they send the alert.
As it requires the co-operation of the crew you can't really have a dick captain that just goes for it to end the round quickly.
The idea is still very much just an idea at the moment though, it does need more work and input if it wants any chance to be an actual thing.