03-08-2013, 03:09 PM
So forcing the crew to do certain arbitrary objectives that ignores what happens during a shift, and then making it so people who want to call the emergency shuttle be declared traitors does not sound like an improvement over the, "whatever ever happens, happens" kind of game we play.
I get you want to prevent shitheads who are pissed off they didnt get the role they wanted trying to force a shuttle call,(Releasing the Engine at the beginning of the round) but relying on everyone to complete objectives that are forced upon them isnt very good either.
I get you want to prevent shitheads who are pissed off they didnt get the role they wanted trying to force a shuttle call,(Releasing the Engine at the beginning of the round) but relying on everyone to complete objectives that are forced upon them isnt very good either.