08-11-2016, 08:30 AM
(This post was last modified: 08-11-2016, 09:15 AM by Roomba. Edited 1 time in total.)
What exactly can you do about telesci metagangs? You know the type - 4/5 players teaming up several rounds in a row, one of them usually joining as HOP/Cap and granting the rest all-access at roundstart, before they rob mechanics and sec blind and spend the round looting the adventure zones. Attempting to stop them usually results in them promptly getting released and tossed in the brig yourself, and then rounds go on for hours because they hold the shuttle hostage until they get what they want. It's not really true metagaming and certainly the sol nerds would never have gotten as far as they did without some degree of coordination, but the same few nerds doing it every round with impunity gets old.