08-08-2016, 02:19 PM
(08-08-2016, 01:32 PM)Superlagg Wrote: How about retooling the nanomed to work more with Chemistry and let them refill it?
The Nanomed would store all of its chemicals in an internal nanoreservoir. You'd renanosupply it through a machine in Chemistry and the QM's Office, or a button in the ChemDispensers to dump its contents into the Nanomed, that accepts chemicals in exchange for $$$. The Nanomed would nanoprint patches and injectors from its contents, with a quick-n-easy dial for how much chemical to put in each patch/injector.
Bonus points if it can accept and dispense rum for search and rescue missions.
This would be great, especially the part where chemists and QMs get paid for it. An incentive to make beneficial chemicals in chemistry is really needed. It would be neat if other advanced medical chems could be added, like penetic acid. I also really liked the idea about letting doctors give open access to nanomeds, really damn useful in many situations.
Having said that, I really don't think the nanomed is the right place to put this. The interface is already cluttered up with chemicals as it is. It'd be really nice to have a public access medical vendor, which chemists, doctors and quartermasters could sell medical supplies to. Maybe geneticists could sell DNA injectors to raise money for research funds?