08-06-2016, 07:36 AM
(This post was last modified: 08-06-2016, 07:36 AM by Superlagg. Edited 1 time in total.)
Exiting a pod while in space sends your character adrift into the inky void, usually to the left. This has killed my gal several times while trying to rescue corpses from outer space. Though, even if I did get them to the pod without joining their icy slumber, another issue impedes our rescue.
Players, living or dead, and I believe only players living or dead, are so stubborn in continuing along the direction space has chosen for them. Bodies will float along in their chosen direction until they hit something or get stuck, oddly, one tile from the edge of space, no matter how hard you try to pull them. They will always break your grasp if you try to grab or pull them while they're on their journey, only allowing you to retrieve them once they've collided with a wall or floor. Space help you both if the body reaches their goal of the edge of the map, it'll sit there forever and wrestle against every attempt to pull them back to the station, always floating back to the edge.
Unless of course you thought ahead and brought a locker and a jetpack, in which case everything seems to work alright once you stuff the fucker in there.
Also, its been mentioned before that pod movement has been nastied to heck, and honestly it feels like pushing around a belligerent drunk guy on an ice rink; it fights me every time I try to change its direction and I can never really tell if the pod sailing right past where I told it to stop was because of lag, the movement code, or my own incompetence.
A button to force-stop the pod would pretty much fix this though, at least as a bandaid measure until the underlying nastiness can be denastied.
Players, living or dead, and I believe only players living or dead, are so stubborn in continuing along the direction space has chosen for them. Bodies will float along in their chosen direction until they hit something or get stuck, oddly, one tile from the edge of space, no matter how hard you try to pull them. They will always break your grasp if you try to grab or pull them while they're on their journey, only allowing you to retrieve them once they've collided with a wall or floor. Space help you both if the body reaches their goal of the edge of the map, it'll sit there forever and wrestle against every attempt to pull them back to the station, always floating back to the edge.
Unless of course you thought ahead and brought a locker and a jetpack, in which case everything seems to work alright once you stuff the fucker in there.
Also, its been mentioned before that pod movement has been nastied to heck, and honestly it feels like pushing around a belligerent drunk guy on an ice rink; it fights me every time I try to change its direction and I can never really tell if the pod sailing right past where I told it to stop was because of lag, the movement code, or my own incompetence.
A button to force-stop the pod would pretty much fix this though, at least as a bandaid measure until the underlying nastiness can be denastied.