Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Nerf poison bottles
#6
(08-05-2016, 06:51 PM)Roomba Wrote: - More debilitating but not outright murderous chemicals in the poison bottles would be fun. This might be cutting into traitorous genetics or pathology territory, but more disease reagents unique to poison bottles with debilitating but not inherently fatal effects - like turning you into a clown at random, or making you sweat space lube, or fall asleep at random times, stuff like that. Some kind of super-concentrated alcohol, etc. Makes poison bottles more fun for just messing around if you don't want to get murdery, makes people get creative fulfilling their objectives if all they get is the weak/silly stuff. And yes, people could already make mixes like that with chemistry, but it's supposed to be a gamble anyway.
I think this is probably the best way to go about it. When I get poison bottles I always try to mix things up in my pens so that - while often lethal - the results are more hilariously bizarre and debilitating than outright efficient murder.
Reply


Messages In This Thread
Nerf poison bottles - by Noah Buttes - 08-05-2016, 12:46 PM
RE: Nerf poison bottles - by misto - 08-05-2016, 01:03 PM
RE: Nerf poison bottles - by Erik - 08-05-2016, 01:17 PM
RE: Nerf poison bottles - by Noah Buttes - 08-05-2016, 01:34 PM
RE: Nerf poison bottles - by Roomba - 08-05-2016, 06:51 PM
RE: Nerf poison bottles - by Vitatroll - 08-06-2016, 07:13 PM
RE: Nerf poison bottles - by Admiral jimbob - 08-06-2016, 06:37 AM
RE: Nerf poison bottles - by somepotato - 08-08-2016, 04:35 AM
RE: Nerf poison bottles - by misto - 08-08-2016, 05:34 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)