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Nerf poison bottles
#5
- I don't think poison bottles really need to include initropidril, initrobeedril, royal initrobeedril, concentrated initropidril, pure bacon grease and space heartworms. That's 6/22 chemicals that are more or less variations on the same theme.

- More debilitating but not outright murderous chemicals in the poison bottles would be fun. This might be cutting into traitorous genetics or pathology territory, but more disease reagents unique to poison bottles with debilitating but not inherently fatal effects - like turning you into a clown at random, or making you sweat space lube, or fall asleep at random times, stuff like that. Some kind of super-concentrated alcohol, etc. Makes poison bottles more fun for just messing around if you don't want to get murdery, makes people get creative fulfilling their objectives if all they get is the weak/silly stuff. And yes, people could already make mixes like that with chemistry, but it's supposed to be a gamble anyway.

- Actually you could take a cue from the infernal contracts and have some of the reject contracts implemented as disease reagents as well.

- On the topic of space heartworms maybe it should be changed to a disease that eats one or more of your body parts at random (necessitating a title change, granted). Some guy has his arm disappear, another his eyes, the especially unlucky buggers get their heart  and brain eaten.
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Messages In This Thread
Nerf poison bottles - by Noah Buttes - 08-05-2016, 12:46 PM
RE: Nerf poison bottles - by misto - 08-05-2016, 01:03 PM
RE: Nerf poison bottles - by Erik - 08-05-2016, 01:17 PM
RE: Nerf poison bottles - by Noah Buttes - 08-05-2016, 01:34 PM
RE: Nerf poison bottles - by Roomba - 08-05-2016, 06:51 PM
RE: Nerf poison bottles - by Vitatroll - 08-06-2016, 07:13 PM
RE: Nerf poison bottles - by Admiral jimbob - 08-06-2016, 06:37 AM
RE: Nerf poison bottles - by somepotato - 08-08-2016, 04:35 AM
RE: Nerf poison bottles - by misto - 08-08-2016, 05:34 AM

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