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Detective/Security thread
#22
I play HoS far too often and while I do like the new general population cell, there's just some small issues that I feel like could make this both far more enjoyable for both parties (that is the cop and the robber).
Breaking out ain't an issue, in-fact I like the fact that now there's more window of opportunity to break out, I know that can be a general complaint.
My issue is that when you're placed in the brig cell, you don't really know how long you are going to be put in there for, or sometimes why, even if security state it to you implicitly.
Then there's this issue:
FrontlineAcrobat4 Wrote:Add a floor flusher to the general population cell so security has not have to go through a benny hill chase just to get one jerk out of it.
So here's two idea's, and it involves the new securitrons 5000 (or is 3000? I forget)
When you click on the securitron somethingthousand you get a pop-up window.
The pop-up window with some things to fill in
○Time
○Reason
○Personal Message
So when you tag the person, when they come out of the chute you get an automated voice such as this (the stuff in brackets are ommited):
Brig beeps: " BEEP Sundance Feely, Staff Assistant, you are being incarcerated for (time) 3 minutes for (reason) beating down a security guard. (personal message) Bail is 5000 credits, Fuck you.
Have a nice day. BEEP

That's one idea, if that could get implemented then great, because it would work hand in this next idea, which would be implementing a floor flusher somewhere into the brig.
Because you are scanned in, using your ID card to swipe a floor flusher when your time is up would eject you out of security. This could be interesting because you had have in-fights of some guy robbing another guys ID inside the brig to escape sooner.

Thoughts?
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