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Red Alert button cooldown
#11
(08-02-2016, 11:07 AM)Frank_Stein Wrote:
(08-02-2016, 10:09 AM)ErikHanson Wrote:
(08-02-2016, 09:46 AM)TheOnlyRyan Wrote: It's a really bad idea, in a red alert scenario with enemies (most likely syndicates) you need all hands on deck, so if anything the red alert should force open all EVA storage areas, force open the armoury for security, force open all departments basic access doors (medbay entrance) (research entrance) to let as many people in to deal with the threat.

Yes amazing idea lets add a button traitors and other awful people can press to open the armory.

I wouldn't have it open all the doors, but maybe a red alert could change access levels to let people like Sec get around easier?

I don't really play security, but don't they have a silly amount of access already?
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Messages In This Thread
Red Alert button cooldown - by Grifflez - 08-01-2016, 09:55 PM
RE: Red Alert button cooldown - by CameronWoof - 08-01-2016, 10:13 PM
RE: Red Alert button cooldown - by Grifflez - 08-01-2016, 10:27 PM
RE: Red Alert button cooldown - by babayetu83 - 08-01-2016, 10:31 PM
RE: Red Alert button cooldown - by Nnystyxx - 08-02-2016, 12:49 AM
RE: Red Alert button cooldown - by Wire - 08-02-2016, 05:48 AM
RE: Red Alert button cooldown - by TheOnlyRyan - 08-02-2016, 09:46 AM
RE: Red Alert button cooldown - by Erik - 08-02-2016, 10:09 AM
RE: Red Alert button cooldown - by Noah Buttes - 08-02-2016, 10:24 AM
RE: Red Alert button cooldown - by Frank_Stein - 08-02-2016, 11:07 AM
RE: Red Alert button cooldown - by Mordent - 08-02-2016, 11:12 AM
RE: Red Alert button cooldown - by Frank_Stein - 08-02-2016, 11:30 AM
RE: Red Alert button cooldown - by sartorius - 08-04-2016, 11:43 AM
RE: Red Alert button cooldown - by Frank_Stein - 08-04-2016, 02:38 PM
RE: Red Alert button cooldown - by Superlagg - 08-04-2016, 11:46 PM

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