08-02-2016, 09:46 AM
(This post was last modified: 08-02-2016, 09:49 AM by TheOnlyRyan. Edited 1 time in total.)
It's a really bad idea, in a red alert scenario with enemies (most likely syndicates) you need all hands on deck, so if anything the red alert should force open all EVA storage areas, force open the armoury for security, force open all departments basic access doors (medbay entrance) (research entrance) to let as many people in to deal with the threat.
Turning off all the lights is the complete opposite of what you do in a red alert scenario WHY DOES THE ENEMY GET POWER SINKS THEN?? If we're just going to turn off all the lights for them.
Another thing, Zewaka said he fixed the lag by making the lights come on slower, it still lags when they're coming on it just takes longer now with less lag then before.
Late rounds with breaches and burnt out lights lag equally as it did before when red alert is pressed.
It's a really really bad griefy feature that no one suggested or wanted and the only way I'll accept this button is if they make it not affect lights at all and perhaps just have a siren instead.
Turning off all the lights is the complete opposite of what you do in a red alert scenario WHY DOES THE ENEMY GET POWER SINKS THEN?? If we're just going to turn off all the lights for them.
Another thing, Zewaka said he fixed the lag by making the lights come on slower, it still lags when they're coming on it just takes longer now with less lag then before.
Late rounds with breaches and burnt out lights lag equally as it did before when red alert is pressed.
It's a really really bad griefy feature that no one suggested or wanted and the only way I'll accept this button is if they make it not affect lights at all and perhaps just have a siren instead.