07-31-2016, 10:55 PM
it's really really small and inaccessible compared to the old one, it's fine thematically when you're safe but gameplay-wise it's really infuriating; this was sort of a concession, even when the doors were being designed
the consensus was to try and make something that made sense perspective and theme wise but was still usable
unfortunately the latter is not the case atm, being able to close a door to avoid a pursuer/shitty assistant is very important, damn near impossible to escape certain mobs now
this paired with the pod problems & movement issues makes surviving as a spaceman generally much harder when dealing with anything that has an AI
the consensus was to try and make something that made sense perspective and theme wise but was still usable
unfortunately the latter is not the case atm, being able to close a door to avoid a pursuer/shitty assistant is very important, damn near impossible to escape certain mobs now
this paired with the pod problems & movement issues makes surviving as a spaceman generally much harder when dealing with anything that has an AI