07-31-2016, 09:35 PM
The real problem with rev, in my eyes, is that most people want to be revs. This is the same for any 'antag conversion' game mode. The vast majority want to be bad. They want to destroy. They want to act contrary to a normal round. Since there aren't any real downsides to being revs, most opt to ignore the obvious signs and get converted.
The more we try to 'fix' rev the more it starts to resemble 'rev team a vs rev team b' in where the teams are clearly defined and equally stocked. It reminds me of those fps game modes where it's a team deathmatch but you have to guard certain players.
Like I said earlier, if people want chaos just build a mode from scratch. No point in trying to rehash rev when you might as well create something tailor fitted to our needs.
That being said, I have no problems with it being enabled for a week or two to give it another chance.
The more we try to 'fix' rev the more it starts to resemble 'rev team a vs rev team b' in where the teams are clearly defined and equally stocked. It reminds me of those fps game modes where it's a team deathmatch but you have to guard certain players.
Like I said earlier, if people want chaos just build a mode from scratch. No point in trying to rehash rev when you might as well create something tailor fitted to our needs.
That being said, I have no problems with it being enabled for a week or two to give it another chance.