07-29-2016, 07:17 PM
I have strong feelings about this, the trouble is that they're in different directions -- at least different than how doors work now.
Heres what seems most useful and fun to me:
You can close an unhacked door on yourself/others, usually at no harm --
However a small chance (2-3%?) exists that you'll get some part of yourself bit by the door. This comes with some fixed amount of brute damage + a stun to emulate having to pull yourself free.
(and perhaps another small {10?} percent chance that you'll lose a limb.) (Or, just reliably damage anyone that is on the door tile once it clicks shut)
You can take this a step further, by hacking the door:
-Hacked doors shut quickly, and perform as they do now.
I'd also like to see the door able to re-open and shut faster -- though to balance this, anyone on the floor avoids damage (they tuck their legs to avoid being in the doorway while lying on the same tile) {why this? because spamming the door sounds more fun, even if you have to buckle your opponent to a chair before you can make proper use of it}
Heres what seems most useful and fun to me:
You can close an unhacked door on yourself/others, usually at no harm --
However a small chance (2-3%?) exists that you'll get some part of yourself bit by the door. This comes with some fixed amount of brute damage + a stun to emulate having to pull yourself free.
(and perhaps another small {10?} percent chance that you'll lose a limb.) (Or, just reliably damage anyone that is on the door tile once it clicks shut)
You can take this a step further, by hacking the door:
-Hacked doors shut quickly, and perform as they do now.
I'd also like to see the door able to re-open and shut faster -- though to balance this, anyone on the floor avoids damage (they tuck their legs to avoid being in the doorway while lying on the same tile) {why this? because spamming the door sounds more fun, even if you have to buckle your opponent to a chair before you can make proper use of it}