07-29-2016, 05:52 PM
(This post was last modified: 07-31-2016, 04:31 PM by Huff H Law. Edited 2 times in total.)
I've been wanting to write a post about this for a while now, but as of the past two months the server has been getting quite quite some intensive lag spikes and rounds where opening airlocks is becoming a chore instead of just something that happens.
I'm not a coder, and i doubt that i ever will given my history. But I'm still trying to do my best to attempt and resolve some of the performance issues that are/used to be present in the opensource release. as seen here, here, and here it's not much but it's the best i can do as an outsider that has no further knowledge nor profiling results of things happening on #2 but something needs to be done otherwise it'll just become worse over time.
Please, let's at least try.
- Someone is using the loafer? Don't even try playing security because the lag will make playing it near impossible.
- Chemistry is testing a cool new mixture? Don't even bother trying to move as it's near impossible to go anywhere when someone sets off various mixtures.
- Toxins has set off canister bombs again? Don't even bother trying to get to escape as the lag will make sure you're death before you notice.
- Someone dies and gibs? Let's just pray that he isn't near a window or a grille because the recursive throws will cause severe lag.
I'm not a coder, and i doubt that i ever will given my history. But I'm still trying to do my best to attempt and resolve some of the performance issues that are/used to be present in the opensource release. as seen here, here, and here it's not much but it's the best i can do as an outsider that has no further knowledge nor profiling results of things happening on #2 but something needs to be done otherwise it'll just become worse over time.
Please, let's at least try.