07-24-2016, 03:42 PM
(This post was last modified: 07-24-2016, 03:43 PM by Noah Buttes.)
(07-24-2016, 02:36 PM)Telegnats Wrote: I've recently started trying to activate handheld artifacts in the hopes of finding a good gun or otherwise, but I've yet to actually activate one. I wouldn't be as irritated with the system if DWAINE's gptio commands weren't such a pain in the ass to use. But inevitably, i'm stuck in artlab for ~20 minutes with an artifact that probably won't activate, until a changeling/some other antag comes in and kills me because hardly anyone ever goes to the artlab.
Also, on the wiki it states the force-activated artifacts usually respond to bullets or explosions. Unfortunately the 7 bullets a shot at the artifact whizzed by and struck a window, which sucked out all the air. Am I doing something wrong, or is this broken?
Bullets work, but only on artifacts that they can hit.
Only large artifacts that be walked over can be hit without using the impactpad.
If you put a handheld artifact on the impactpad's STAND, however, you can shoot it with bullets.
Tips for gptio commands:
- You don't have to write the apparatus names with underscores. Typing 'xray' will work just as well as typing 'X_RAY' does.
- You don't always have to test both heating and cooling on the heating pad, just do one or the other, and if it comes back as not responding, just stop there. If it DOES respond, you'll have to test both though.
- Rigged light bulb explosions are good force testers, just be sure to put a tile's distance between the bulb and the artifact.
- The elecbox sucks, but you'll have to deal with it since you have to be THOROUGH with your electrical testing. Sorry.
(07-24-2016, 03:35 PM)TheOnlyRyan Wrote: One thing I really hate is how explosions have ANYTHING to do with artifacts, yeah let's just set off a bomb to see if the 2.5% chance that it's activated by it works out.
Explosions are just typically the most easily accessible method of producing high force stimuli.
Another thing that works well is throwing a crate at an artifact.