07-21-2016, 02:14 AM
(This post was last modified: 07-21-2016, 02:21 AM by Sundance. Edited 1 time in total.)
I'm against a points based system. It's a boring solution to make people "work" "harder", and I feel it would be a very short lived gimmick in that some coder would code it and it would pitter-patter out till it's a forgotten feature and people would go back to being despondent.
I'm also slightly against medal based rewards; reskins are fun and all but I feel like these reskins should be available in-game to those without the medals, albeit harder to get (in comparison to instant). But they're here now, so I guess I gotta deal-with-it
My suggestion?
Money. Currently you're paid per cycle, but other than that money is of trivial use. There's like this space under-inflation where money is too easily accessible and items barring a few are too cheap.
Making things more money orientated makes things a WHOLE lot more interesting; theft, fraud, bartering, blackmailing, gambling, all the bad/good stuff that comes along with $$$ and would far better suit the mentality of goon and feels more organic than point based rewards.
How would you work it? From observations:
A) Rebalance money across the board.
B) Add more traders/buyable shit/QM/etc
C) Introduce "bonus" system. This is the solution to the OP in that it would include real-time rewards for doing your job. For example a janitor who cleans the bar next payday would get a significant bonus, and this would be alerted via a centcom announcement
"Joe Bloggs is a great/model/heroic employee of nanotrasen"
I'm also slightly against medal based rewards; reskins are fun and all but I feel like these reskins should be available in-game to those without the medals, albeit harder to get (in comparison to instant). But they're here now, so I guess I gotta deal-with-it
My suggestion?
Money. Currently you're paid per cycle, but other than that money is of trivial use. There's like this space under-inflation where money is too easily accessible and items barring a few are too cheap.
Making things more money orientated makes things a WHOLE lot more interesting; theft, fraud, bartering, blackmailing, gambling, all the bad/good stuff that comes along with $$$ and would far better suit the mentality of goon and feels more organic than point based rewards.
How would you work it? From observations:
A) Rebalance money across the board.
B) Add more traders/buyable shit/QM/etc
C) Introduce "bonus" system. This is the solution to the OP in that it would include real-time rewards for doing your job. For example a janitor who cleans the bar next payday would get a significant bonus, and this would be alerted via a centcom announcement
"Joe Bloggs is a great/model/heroic employee of nanotrasen"