07-20-2016, 08:43 PM
Toxins and suffocation damage go hand-in-hand in terms of poisoning. If you make either visible then you're ridding it from being stealthy.
We already have visual indicators for literally every damage type other than toxins - not everything needs to be spottable by vision.
We already have visual indicators for literally every damage type other than toxins - not everything needs to be spottable by vision.