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add visual indicators for suffocation damage
#23
It's not like everybody would be running around looking like a smurf because of a small hull breach. The overall effect would be minor and would require >150 oxy damage for it to even be noticeable. At least how I envision it. Kinda like initrobeedril, but less.

That being said, if it comes down to every corpse looking like a blueberry then I certainly do not want.

As for the balance of it all... if somebody is gasping then you check to see if you can CPR them. If you can, they're in crit, so epi. If you can't, then salbutamol. If Burn and Brute are fixed, and you're sure they should be out of Oxy Crit, then treat for Tox. It's not always Tox, but it usually is.

If you take round knowledge into consideration and apply ye ol' meta logic then it usually just takes a non-prodoc examine anyways. Maybe I've just played too much?
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RE: add visual indicators for suffocation damage - by Vitatroll - 07-20-2016, 06:15 PM

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