07-18-2016, 10:04 AM
(This post was last modified: 07-18-2016, 10:08 AM by The Grim Sleeper. Edited 1 time in total.)
(07-18-2016, 02:55 AM)thehman03 Wrote: ... some reward for actually winning the game that would still interest the non-aggressive people, a credits bonus or a list of recipes to try out ...While I like the basic idea of rewards for 'good conduct', I'm not enough a psychology geek to know what behaviour would result from 'rewards for (traitor) objectives'.
I am one of those people who likes the figuring-it-out of Goonstation, and feel 'the homicidal maniacs just get in the way of that'. So I'd appreciate something that would keep traitors focussed on killing a few people skilfully, while not trying to destroy everything else on the station.
But the rewards could have the opposite effect: causing gimmicky traitors to stop playing and get serious about stuff like 'hijack shuttle, escape alone' and lay waste to the escape section, while the usual 'I kill 4 fun' maniacs suddenly get rewarded for destroying Medbay because they also accidentally took out the cloner and robotics.
And I can't even grasp what would result from try-hard janitors trying to break into the Medical Bay so they can keep it spotless, while the whole station disintegrates around them.