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Semi-Public Access Genetics Booth
#19
(07-11-2016, 10:23 AM)Vitatroll Wrote: I apologize
You are pretty much on point though. The problem with genetics isn't the just (lack off)accessibility. My experience is that any reliance on other players is a huge problem. Enticing geneticist to use player test-subjects will do little to make them interact with the station; The risk of is too great.
That and genes don't need any more buffs.

Giving the geneticists a huge infrastructure isn't going to get them out of the lab.

Honestly, I think a simple gene-console in the main corridor 'no research, no injectors, just check your own genes and make activators' and a chute to send spent activators to the lab would improve things more than forcing the geneticists to 'interact'.
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Messages In This Thread
RE: Semi-Public Access Genetics Booth - by Erev - 05-04-2016, 10:58 PM
RE: Semi-Public Access Genetics Booth - by Camnui - 05-05-2016, 01:59 PM
RE: Semi-Public Access Genetics Booth - by ZeWaka - 05-05-2016, 09:59 PM
RE: Semi-Public Access Genetics Booth - by The Grim Sleeper - 07-14-2016, 08:21 AM
RE: Semi-Public Access Genetics Booth - by misto - 07-14-2016, 10:36 AM

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