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Consolidation Station
#28
About the depressurization issue: If we put a machine near the arc-smelter that constantly generated atmosphere (from nothing) and pumped it all around the ship, this could solve the problem. It would need a lot of power to run, which would encourage engineering to actually start the engine. This also means that all one needs to do to re-pressurize an area is to repair the hull and wait. If you can't wait, that's what the limited supply of high cap tanks are for.

About the space issue: The station is both cramped and way too large. Almost all of the activity occurs in the southwest wing of the station and at security because those are the centers of power. The combination of chemistry/toxins/telesci/medbay/robotics/pathogen/genetics in a small little square far outweighs everything else except security. This is why it gets bombed the most, and this is why nobody actually does their job past minute 10. The solution is to either spread out the power departments or make other departments better and more robust. For example, put research somewhere besides medbay, because they can't even go in medbay so there's no reason to stay right next to it.

An example of the second option: Revamp the cooking system so that the chef doesn't straight up suck. Make secret cooking recipes, make more interesting and reactive ingredients. Maybe eating an excellent secret food could give someone temporary stimmed up effects but without the drawback of drug addiction. How would this help?

Well, more people would play as a chef because of his newfound robustness. When chef becomes more popular and there is consistently a chef every round, those new chefs will need high quality ingredients for their food. What does this mean for the northwest quadrant? It means that the new chefnerds will place higher demand on botany to give them ingredients. At the current moment, 90% of the botany plants are just straight up useless, and botanists are never held accountable or expected to contribute to anything on the station. A reworked cooking system will encourage chefs to start demanding previously useless produce from botany, which will restore botany to its full potential. In return, maybe chefs could cook botany a type of plant food that insta-grows a plant by one stage or something, who knows, be creative. Botany and the chef already have their own shared space that only they can access, so this type of interaction was clearly intended. Where else on the station can two separate departments meet exclusively? Nowhere. Botany and the kitchen have a special interaction that isn't being used right now because cooking is trash-tier. Once the chef and the botanists mutually drag each other out of their respective slumps, the bar area will actually garner some respect, rather than being the station's resident shithole.
To sum it up: Revamp cooking and make it chemistry level robust. This will make both botany and cooking respected jobs and bring honor to the bar.

Once either of those two things happens, it will cause a shift in the tide of the station. Once the centers of power are broken up, or new centers of power form (it doesn't have to be botany/cooking, get creative), we won't see the station turn to chaos after a single medbay bombing. It will encourage people to spread out, and for people to play the job they signed up for instead of playing the station. This will make the empty desolate space less useless, and it will make the cramped spaces less cramped.
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Messages In This Thread
Consolidation Station - by 69andahalf - 07-01-2016, 06:49 PM
RE: Consolidation Station - by Vitatroll - 07-01-2016, 07:10 PM
RE: Consolidation Station - by Nnystyxx - 07-01-2016, 07:16 PM
RE: Consolidation Station - by Noah Buttes - 07-01-2016, 07:47 PM
RE: Consolidation Station - by Mageziya - 07-01-2016, 07:47 PM
RE: Consolidation Station - by Nnystyxx - 07-01-2016, 07:50 PM
RE: Consolidation Station - by Zafhset - 07-01-2016, 07:56 PM
RE: Consolidation Station - by Vitatroll - 07-01-2016, 09:02 PM
RE: Consolidation Station - by Nnystyxx - 07-01-2016, 07:58 PM
RE: Consolidation Station - by misto - 07-02-2016, 01:08 AM
RE: Consolidation Station - by medsal15 - 07-01-2016, 08:06 PM
RE: Consolidation Station - by Erev - 07-01-2016, 11:06 PM
RE: Consolidation Station - by Ed Venture - 07-01-2016, 11:38 PM
RE: Consolidation Station - by Triacontakai - 07-02-2016, 02:36 AM
RE: Consolidation Station - by The Grim Sleeper - 07-02-2016, 05:55 AM
RE: Consolidation Station - by Nnystyxx - 07-02-2016, 08:26 AM
RE: Consolidation Station - by The Grim Sleeper - 07-02-2016, 01:41 PM
RE: Consolidation Station - by Nnystyxx - 07-02-2016, 02:32 PM
RE: Consolidation Station - by Vitatroll - 07-02-2016, 03:32 PM
RE: Consolidation Station - by Superlagg - 07-02-2016, 06:18 PM
RE: Consolidation Station - by TheOnlyRyan - 07-02-2016, 06:40 PM
RE: Consolidation Station - by Sundance - 07-04-2016, 02:15 AM
RE: Consolidation Station - by The Grim Sleeper - 07-04-2016, 03:34 AM
RE: Consolidation Station - by 69andahalf - 07-12-2016, 11:42 AM
RE: Consolidation Station - by Noah Buttes - 07-12-2016, 12:02 PM
RE: Consolidation Station - by Frank_Stein - 07-12-2016, 12:54 PM
RE: Consolidation Station - by misto - 07-12-2016, 01:59 PM
RE: Consolidation Station - by Prichard - 07-12-2016, 03:21 PM
RE: Consolidation Station - by poland spring - 07-13-2016, 02:59 AM
RE: Consolidation Station - by atomic1fire - 07-13-2016, 04:10 AM
RE: Consolidation Station - by 69andahalf - 07-13-2016, 02:14 PM

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