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Semi-Public Access Genetics Booth
#18
They could be access-restricted and anchor-toggled. People would still disappear with em'. The only way to fix that is to restrict them to certain high traffic zones. The marketplace would probably be the main example - the bar would be another. I can't really think of an IC reason for that but eh. It essentially works out to the same public access model.

The real problem comes from impetus (or lack thereof) and how genetics works. It takes around 20 minutes (with no funding) of shuffling and poking humanized monkeys before you have enough research tiers done to do anything interesting. It usually takes another 10-20 minutes of searching/chromefarming to get enough genes to make anything interesting. To top it off, outside of HCDNA, there's no real reason to invite anyone into genetics. Actually, it tends to get you eaten, mugged, etc.

As Noah stated, you need a reason to make geneticists interact with people. As it stands, interacting with people just gets in the way of their job outside of HCDNA. Maybe make scanning a living, player-inhabited human instant? Their injectors/activators given lower cooldown? Special chromosomes that can become any type? I dunno, but right now it's basically rigged for geneticists to act how they act.

You know, I meant to write about 3 sentences but I'm fighting through a headache. I apologize if this is horrible off topic, but I'm just gonna send it before I roll up into my bed and curl into fetal position.
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Messages In This Thread
RE: Semi-Public Access Genetics Booth - by Erev - 05-04-2016, 10:58 PM
RE: Semi-Public Access Genetics Booth - by Camnui - 05-05-2016, 01:59 PM
RE: Semi-Public Access Genetics Booth - by ZeWaka - 05-05-2016, 09:59 PM
RE: Semi-Public Access Genetics Booth - by Vitatroll - 07-11-2016, 10:23 AM
RE: Semi-Public Access Genetics Booth - by misto - 07-14-2016, 10:36 AM

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