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Make mechanics components require power.
#2
Doing mechanics traps is a big gamble relying on the crew's tendency to not be very perceptive, and all it takes is someone throwing a wrench into the machine to completely stop everything.

Mechanic components are already pretty fragile and easy to avoid. If a traitor has you stunned and throws you on one, you were dead already. You can walk up and wrench them, hold a multitool and disconnect everything, or just tell the AI to disconnect everything.

Teleporters require you to be standing on them to teleport you. You can't reliably 'hide' them, because anything you put on top will be teleported away. Also the entire fact anyone wearing internals would be completely unharmed.

If this change were added, it would just hinder normal mechanics with something that people would never use because wrenching is so much easier.
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RE: Make mechanics components require power. - by Arborinus - 07-06-2016, 09:40 PM

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