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[Feature] Security HUD
#12
(07-06-2016, 08:56 AM)ErikHanson Wrote:
(07-05-2016, 03:38 PM)Grayshift Wrote: I have implemented Erik's suggestions, though I'm unsure as to the reasoning behind them.

I'm sorry for being vague! I'll explain my reasonings behind the suggested changes.
  • I would suggest changing the if(contrabandLevel) to if(contrabandLevel > 0)
    • The former would only trigger if the contraband level would equal one, which would only happen if the user was wearing single contraband item with a low contraband value

Hang on, isn't any nonzero value true?
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Messages In This Thread
[Feature] Security HUD - by Grayshift - 07-04-2016, 08:54 AM
RE: [Feature] Security HUD - by Noah Buttes - 07-04-2016, 10:28 AM
RE: [Feature] Security HUD - by Erik - 07-04-2016, 10:36 AM
RE: [Feature] Security HUD - by Frank_Stein - 07-04-2016, 10:38 AM
RE: [Feature] Security HUD - by Noah Buttes - 07-04-2016, 11:15 AM
RE: [Feature] Security HUD - by atomic1fire - 07-06-2016, 01:30 PM
RE: [Feature] Security HUD - by Frank_Stein - 07-04-2016, 11:24 AM
RE: [Feature] Security HUD - by Noah Buttes - 07-04-2016, 11:26 AM
RE: [Feature] Security HUD - by Grayshift - 07-05-2016, 03:38 PM
RE: [Feature] Security HUD - by Erik - 07-06-2016, 08:56 AM
RE: [Feature] Security HUD - by Noah Buttes - 07-06-2016, 09:14 AM
RE: [Feature] Security HUD - by Dabir - 07-06-2016, 01:39 PM
RE: [Feature] Security HUD - by Wire - 07-08-2016, 09:29 AM

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