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[Feature] Security HUD
#11
(07-04-2016, 10:38 AM)Frank_Stein Wrote: This would be incredibly useful, though it might be good to have it limited to three pairs easily accessible on station by default, one in the Sec gear room, one for the HoS, and one for the detective. More could either be in the armory, or produced by mechanics

Reason being, I think if every officer had a pair available to them, they might be less inclined to coordinate over radio and PDA

True story, on another not goon server I somehow managed to set a security officer to arrest using sec glasses and watched one officer stun and handcuff another because "They were set to arrest"

They didn't check the "Major Crimes: Fart" until later.

I like the idea of sec goggles but maybe they could get some generic template crimes and then let them elaborate. E.g a menu that lets them choose from a list, or other. It's easy to flag someone as "Homicide" or "assault" and then elaborate later.

Assuming you can edit security records and not just view their status.
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Messages In This Thread
[Feature] Security HUD - by Grayshift - 07-04-2016, 08:54 AM
RE: [Feature] Security HUD - by Noah Buttes - 07-04-2016, 10:28 AM
RE: [Feature] Security HUD - by Erik - 07-04-2016, 10:36 AM
RE: [Feature] Security HUD - by Frank_Stein - 07-04-2016, 10:38 AM
RE: [Feature] Security HUD - by Noah Buttes - 07-04-2016, 11:15 AM
RE: [Feature] Security HUD - by atomic1fire - 07-06-2016, 01:30 PM
RE: [Feature] Security HUD - by Frank_Stein - 07-04-2016, 11:24 AM
RE: [Feature] Security HUD - by Noah Buttes - 07-04-2016, 11:26 AM
RE: [Feature] Security HUD - by Grayshift - 07-05-2016, 03:38 PM
RE: [Feature] Security HUD - by Erik - 07-06-2016, 08:56 AM
RE: [Feature] Security HUD - by Noah Buttes - 07-06-2016, 09:14 AM
RE: [Feature] Security HUD - by Dabir - 07-06-2016, 01:39 PM
RE: [Feature] Security HUD - by Wire - 07-08-2016, 09:29 AM

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