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Make gimmick roles spawn with money
#6
(07-06-2016, 02:00 AM)Vitatroll Wrote: Money is pretty useless and they're latejoin jobs. Even giving them a couple million wouldn't do much. Hell, the muggings and protection might even increase. That's always fun. The only problem is traders not accepting money. Could that be a thing?

To expand on special jobs, you could give each job it's own flavor items. Bigwigs get cash and sometimes their fancy stunstick. Tourists get their wad of cash, outfit and album. Vice officers could come with cocaine. Musician could get a random non-standard (bagpipe, violin, etc.) instrument. Coach gets speed shoes or something. Diplomats could get race abilities. Things like that.

It would be cool if diplomats could get a random beneficial or harmless mutation.

Imagine being a Martian and being unable to speak the human language, but still being able to broadcast messages into people's head.

You could make someone your translator.

Martian sends a message into your head "Tell him no deal, unless the clown is offered as a sacrifice"

"He says he wants the clown dead or there's no deal"

Basically pair ambassadors with ailments based on their alien heritage, and sometimes give them funny or appropriate mutations to compensate. Like a talking brain that can use TK to move things around.
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Messages In This Thread
Make gimmick roles spawn with money - by Nnystyxx - 07-04-2016, 07:51 PM
RE: Make gimmick roles spawn with money - by atomic1fire - 07-06-2016, 08:47 AM

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