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give syndicates mindslave implants
#8
but yeah, syndicates as in the nuke ops team, theyre on a suicide mission to explode everyone, theres no good reason a crewman of any kind would accept a cash bribe under these circumstances.

furthermore, the whole idea of nuke round is a small, well-equipped antag team attacking a larger, less-equipped station crew. letting them have a mindslaver or mindslaver-like item would be tipping the balance too much.

if its a sole item distinct from the game's cashflow and currency, then it just plain doesnt mesh well. the game has a well-established currency system

for regular traitors, maybe this could work, but it would still be heavily abusable considering how easily some roles can gather tons of cash to bribe minions with.

my advice is if you want to abuse the power of money, just try to do it ingame. youll get at least a few people willing to play along with you for a little bit, i bet, until things get too hardcore and they have to chicken out.
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RE: give syndicates mindslave implants - by misto - 07-04-2016, 08:10 AM
RE: give syndicates mindslave implants - by misto - 07-04-2016, 04:58 PM

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