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Build your own singularity engine
#13
(07-04-2016, 10:48 AM)misto Wrote: all thats missing is the purple radiation collector thingies that sucked energy out of the sing, im pretty sure.

i guess it wouldnt be too bad so long as players took the time to build a nice long arm off the station to be the new sing containment area, and piped the power in via lots of wiring. that way even when it inevitably gets loose it would need a while to drift to the station, an might even harmlessly drift away

maybe they could think up a way to tie summoning the sing into their solarium puzzles

what i really miss, though, is people abusing emitters to zap people to death. i bet they could really make some nice traps out of those with the help of the new mechanics parts

Emitters and field generators are actually still in the game, it's just the collectors that aren't as far as i am aware

(07-04-2016, 11:19 AM)Nnystyxx Wrote: Clearly, if we're having the idea of changing the size, color, strength and stability of something, why not some sort of miniature star engine? I feel like that's exactly as responsible as Nanotrasen would be, creating a tiny star within their engine to power it. Then we could have stuff like the glamorous sparkly purple star reactor that also explodes if you look at it funny. In addition, I don't think any codebase has done quite that before.

EDIT: Yeah, what Mageziya said. THE STAR ENGINE would be fucking awesome and I think would fit our Shiny Station.

i also approve of this greatly, it'd be so fun
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Messages In This Thread
RE: Build your own singularity engine - by misto - 07-04-2016, 10:48 AM
RE: Build your own singularity engine - by amaranthineApocalypse - 07-04-2016, 11:43 AM
RE: Build your own singularity engine - by ZeWaka - 07-04-2016, 04:34 PM
RE: Build your own singularity engine - by ZeWaka - 07-04-2016, 09:21 PM
RE: Build your own singularity engine - by misto - 07-04-2016, 05:06 PM

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