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AIs and Antags, how much silence?
#11
I tend to report antags based on how deadly they are to the crew and how much of a pain in the ass they're being. Might be that I haven't played AI long enough, but I actually kind of care about the crew and want to help them have a fun time, so long as they don't actually murder me.

Unless a traitor is waving around a csaber or showing Nerdy levels of robustness, I'll leave them be until they piss off the crew. Part of this is because if I don't rub them the wrong way, they might let me in on the antagonising!

Syndies don't get a pass and are wailed about on sight. They're here for one thing and that's to fuck everything up. That and there isn't much of a fight if the crew doesn't band together, those Syndies can be super tough when they aren't leaving the bomb in a hallway somewhere.

Same thing with blobs, if they aren't caught early, if the blob is even somewhat good, the crew is as good as shuttled.

Wizards, I watch to see what spells they have. If any of them are Fireball or Energy Gun, I rile the crew into a lynch mob and politely ask them to take him alive. Otherwise, if he's looking to just break things and annoy the crew, I'll wait until someone demands his hat.
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Messages In This Thread
RE: AIs and Antags, how much silence? - by Superlagg - 07-03-2016, 07:07 PM
RE: AIs and Antags, how much silence? - by BBEG - 07-03-2016, 08:03 PM
RE: AIs and Antags, how much silence? - by Grek - 07-03-2016, 08:08 PM

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