07-02-2016, 02:49 PM
(This post was last modified: 07-02-2016, 03:02 PM by Huff H Law. Edited 2 times in total.)
Cluwne clause should probably be its own thing. Besides the qualifier of "monstrous" in the cluwne bit would only serve to confuse people.
Also this is just a pet peeve, but could we have grief spelled properly on the rules page? And as for another teensy, tiny complaint that you are well within your rights to just dismiss, I kind of dislike Using Capital Letters to emphasize something, but it doesn't really matter. The grife thing probably matters though since the rules should at least have some reverence, right?
Also sweet jesus is that don't grief thing a solid block of text, how about at least splitting it into paragraphs. Also a very good reason was explained to be if they were a threat or antagonist, I don't blame you for losing it in the text though:
1. Don't grief. This isn't limited to just killing people: dismembering, stripping, crippling, force-feeding, force-borging, uploading murder laws to the AI, setting up death traps, wrecking or depowering parts of the station, anything that explodes, etc. are all griefy.
As a rule of thumb, if it's bad and takes more than 10 minutes for a normal player to fix, it is covered by this rule. If someone is confirmed (via game mechanics) to be an antagonist, is a cluwne, has agreed to whatever you're planning to do to them, or you've seen them griefing people this round, you can go after them. This means that you shouldn't kill people for annoying you mildly or inconveniencing you, but only if they are actual threats/a cluwne. Feel free to adminhelp for clarification anyways.
Antagonists, emagged cyborgs, mindslaves and thralls may ignore this rule whenever they want to/can in the case of mindslaves and thralls. (Huffnote: mindslaves and thralls whose owners die have long since been allowed to just do whatever they want if they can't revive their owner) Silicons must ignore this rule if their orders/laws require it of them, but aren't allowed to grief otherwise. Note: braindead people still count as people. They might be coming back. A longer discussion of grief and what does and doesn't constitute it is available [link here].
In case it wasn't clear, I added that people can only allow you to grief them, not destroy the entire station. Also I removed the Very Good Reason bit because it's a bit unclear and just added "if they're a threat/cluwne" to when it's allowed to kill someone. I also changed the bit about mindslaves and thralls since I'm fairly sure we just let them grief however they want as long as their masters allow them to.
Also this is just a pet peeve, but could we have grief spelled properly on the rules page? And as for another teensy, tiny complaint that you are well within your rights to just dismiss, I kind of dislike Using Capital Letters to emphasize something, but it doesn't really matter. The grife thing probably matters though since the rules should at least have some reverence, right?
Also sweet jesus is that don't grief thing a solid block of text, how about at least splitting it into paragraphs. Also a very good reason was explained to be if they were a threat or antagonist, I don't blame you for losing it in the text though:
1. Don't grief. This isn't limited to just killing people: dismembering, stripping, crippling, force-feeding, force-borging, uploading murder laws to the AI, setting up death traps, wrecking or depowering parts of the station, anything that explodes, etc. are all griefy.
As a rule of thumb, if it's bad and takes more than 10 minutes for a normal player to fix, it is covered by this rule. If someone is confirmed (via game mechanics) to be an antagonist, is a cluwne, has agreed to whatever you're planning to do to them, or you've seen them griefing people this round, you can go after them. This means that you shouldn't kill people for annoying you mildly or inconveniencing you, but only if they are actual threats/a cluwne. Feel free to adminhelp for clarification anyways.
Antagonists, emagged cyborgs, mindslaves and thralls may ignore this rule whenever they want to/can in the case of mindslaves and thralls. (Huffnote: mindslaves and thralls whose owners die have long since been allowed to just do whatever they want if they can't revive their owner) Silicons must ignore this rule if their orders/laws require it of them, but aren't allowed to grief otherwise. Note: braindead people still count as people. They might be coming back. A longer discussion of grief and what does and doesn't constitute it is available [link here].
In case it wasn't clear, I added that people can only allow you to grief them, not destroy the entire station. Also I removed the Very Good Reason bit because it's a bit unclear and just added "if they're a threat/cluwne" to when it's allowed to kill someone. I also changed the bit about mindslaves and thralls since I'm fairly sure we just let them grief however they want as long as their masters allow them to.