07-01-2016, 07:47 PM
The biggest issue with cogmap 2 is the space allocation for the various departments.
QM gets a massive goddamn section despite the fact that it's rarely used, the arc smelter area is COLOSSAL for how little use it gets, the chapel is way too tiny for gimmicky area it's meant to be, the interior of mining is huge, mechanics is too small to build large things inside it, research is really cramped, especially chemistry and artlab, the public market stalls are too small to run a proper store and don't provide adequate sight lines when the blast doors are closed, robotics storage is way too tiny, captain's quarters are too small for a proper captain (and are too easy to break into), and the barman's workspace is quite literally non-existent.
QM gets a massive goddamn section despite the fact that it's rarely used, the arc smelter area is COLOSSAL for how little use it gets, the chapel is way too tiny for gimmicky area it's meant to be, the interior of mining is huge, mechanics is too small to build large things inside it, research is really cramped, especially chemistry and artlab, the public market stalls are too small to run a proper store and don't provide adequate sight lines when the blast doors are closed, robotics storage is way too tiny, captain's quarters are too small for a proper captain (and are too easy to break into), and the barman's workspace is quite literally non-existent.