07-01-2016, 07:16 PM
(This post was last modified: 07-01-2016, 07:23 PM by Nnystyxx. Edited 3 times in total.)
I think part of what contributes to the feel of emptiness is that:
- QM is big but not staffed much, leading to a feel of isolation there
- The mid 'ring' areas have engineering, and the bridge/sec, neither of which tend to have many people, and just feel a bit like obstacles to trying to run in a straight line at times
- The chapel is harder to set up as 'do whatever' territory than it used to be (allegedly?)
People run past the chapel so they can get to the bar and the left ring area is a little bit of a clusterfuck with the PTL in it.
The station goes, from 12 o clock clockwise: Chapel, Arrivals, Bridge/Sec, Escape, QM, Medsci, Hangar/Left Engineering, Catering, with Engineering proper in the rough center.
EDIT: I would argue people almost don't feel like QM exists, maybe due to the camera angle/size giving you less of a view of the much larger department. I don't really see people use it, while on Cog1 there was usually at least one person parked near there, possibly due to it being the 'end' of the C-shaped Cog1. There is the public market, yes, and above it the Arc Smelter, which has been given a massive amount of space and attention for a system (materials) that isn't anywhere near complete. I only figured out where the Warehouse was just today.
- QM is big but not staffed much, leading to a feel of isolation there
- The mid 'ring' areas have engineering, and the bridge/sec, neither of which tend to have many people, and just feel a bit like obstacles to trying to run in a straight line at times
- The chapel is harder to set up as 'do whatever' territory than it used to be (allegedly?)
People run past the chapel so they can get to the bar and the left ring area is a little bit of a clusterfuck with the PTL in it.
The station goes, from 12 o clock clockwise: Chapel, Arrivals, Bridge/Sec, Escape, QM, Medsci, Hangar/Left Engineering, Catering, with Engineering proper in the rough center.
EDIT: I would argue people almost don't feel like QM exists, maybe due to the camera angle/size giving you less of a view of the much larger department. I don't really see people use it, while on Cog1 there was usually at least one person parked near there, possibly due to it being the 'end' of the C-shaped Cog1. There is the public market, yes, and above it the Arc Smelter, which has been given a massive amount of space and attention for a system (materials) that isn't anywhere near complete. I only figured out where the Warehouse was just today.