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Ghost drones ideas and discussion
#59
I'm still reading this thread constantly and I'd just like to weigh in on the recent discussion.

RCD Chat
I would vastly prefer to keep the RCD in for ease of use/repair speed reasons, however I can see where the RCD falls flat and gets annoying at times. However, instead of removing it or swapping it out for materials just yet, I would much rather just improve how the RCD functions. The way I see it the following would help:
  • No sparks on mode switch (specific to ghostdrone module only)
  • Ability to floor over lattices
  • Ability to wall over girders
  • Perhaps allow window construction (unsure as of yet)

The reason for this is that, while ghostdrones largely don't interact with the crew at all, I would still like to keep them in the station "ecosystem" instead of an entirely closed system, and when they go ahead and steal metal sheets from a place QM or whoever has to replenish those stocks, which I think is a good thing. That being said I will add a wire dispenser module simply because of how annoying wires are.

Speaking to ghosts
The whole reason ghosts can hear humans is so that they can be directed to repair areas as needed. Adding ghosts to the mix doesn't really help here aside from alleviate drone boredom/lack of social interaction, to which I say: deal with it. I won't be adding this.

Ghostdrones repairing traitor-caused holes
To put this simply: yes this is fine + intended. To elaborate: Drones should be considered rather "dumb" repairbots and their laws respect that (making no distinctions between what repairs to carry out and what not to). As a result, they should absolutely be allowed to repair any and all damage they see regardless of cause (barring some edge cases like a note/crayon wording telling them not to). This is the sort of secondary-effect interference than I'm not concerned about (first-effect being interacting directly with the crew, which brings us to...).

Interfering with the crew
I've said this before but it's worth re-stating for clarity: Drones should absolutely never interact directly with the crew/traitors/blobs/literally anything controlled by a player that isn't another drone. This includes but is not limited to:
  • Saving a dude trapped by a fire by RCD-ing out a wall. Drones are free to let that sucker burn.
  • Dragging any items to a crew member.
  • Attacking any antags (e.g. blob) whether directly or indirectly (e.g. dragging a lit welder around blob tiles).
  • Saving an area by dragging a bomb away. They repair they don't prevent.
  • Just...fuckin anything that isn't repairing or building a sick bar in space.

Reminder that while these rules are strict and may seem constricting to some, being a drone is a second chance to play in the round. You already died so just suck it up and be happy you get to do anything at all.

Oh also: It is fully allowed to fuckin murder a drone you see breaking these rules. That's why I made them so weak (50 health). Just bonk 'em a couple times with a toolbox. (Note: actively hunting drones for no reason will get you banned)

Access
Lots of people have complained about access levels and I increased it to that of an Engineer as a sort of stop-gap solution for the time being. However, in the near future I want to create a system that allows them to enter rooms without access (e.g. the "passing through doors without opening them" idea). I just need to hammer out exactly how this will look and the best way to implement. (For example, I don't want to add drone-flaps to every room, that's a mapping nightmare, but clipping through doors without opening them isn't much better either)
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Messages In This Thread
Ghost drones ideas and discussion - by Hulk Hogan - 06-25-2016, 09:24 PM
RE: Ghost drones ideas and discussion - by Grek - 06-26-2016, 01:33 PM
RE: Ghost drones ideas and discussion - by Wire - 06-26-2016, 06:37 PM
RE: Ghost drones ideas and discussion - by misto - 06-26-2016, 11:52 PM
RE: Ghost drones ideas and discussion - by Wire - 06-27-2016, 09:23 AM
RE: Ghost drones ideas and discussion - by Wire - 06-28-2016, 11:18 AM
RE: Ghost drones ideas and discussion - by ZeWaka - 06-28-2016, 02:49 PM
RE: Ghost drones ideas and discussion - by misto - 06-28-2016, 02:43 PM
RE: Ghost drones ideas and discussion - by Wire - 06-29-2016, 07:52 AM
RE: Ghost drones ideas and discussion - by Wire - 06-29-2016, 09:55 AM
RE: Ghost drones ideas and discussion - by Wire - 06-29-2016, 10:47 AM
RE: Ghost drones ideas and discussion - by misto - 07-01-2016, 01:01 AM
RE: Ghost drones ideas and discussion - by Roomba - 07-01-2016, 03:30 AM
RE: Ghost drones ideas and discussion - by Wire - 07-04-2016, 06:51 AM
RE: Ghost drones ideas and discussion - by BBEG - 07-04-2016, 11:07 AM

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