06-28-2016, 06:43 AM
(This post was last modified: 06-28-2016, 06:48 AM by Huff H Law. Edited 1 time in total.)
(06-27-2016, 08:26 PM)CameronWoof Wrote:Wait this is the entire reason people are passive about antagonists? Well shit, turns out I'm extremely out of touch, I always took that rule to mean "don't kill someone who punched you or who stole your shit" and minor stuff like that instead of what people seem to have thought was "if a person is killing the entire station and you know this do not act until they get out a csaber and kill you"(06-27-2016, 08:04 PM)Ed Venture Wrote: you come face to face with "X" and he starts attacking you
This is the issue with that rule, and why people seem to be "so passive about antags."
Confirmation rules need to be a lot more lax.
Also how about this for silicon law rules (might as well put this in the game as a AUXILIARY LAWSET):
Despite your laws giving you a lot of freedom we still do not allow synthetics to kill the other AIs/borgs, wall up the station for fun or otherwise imprison people for extended periods of time. (I guess since sometimes traitors get bolted into rooms, though I dunno if that's bad.)
You also aren't required to open doors for people who don't have access to them and being an asshole as a borg/AI is not against the rules as long as you follow your laws. If a borg/AI is actively harming/hindering you you are allowed to destroy them, regardless of their laws.
(06-28-2016, 05:54 AM)popecrunch Wrote: I added a bit about 'walling bots of the station off' to the no grife rule, I don't think it's really necessary to add a 'this applies to silicons too' bit since there's nothing else in the rules that implies it doesn't.
The implication of silicons only being beholden to their own laws instead of the game rules is clear since we allow borgs that weren't spawned in as an antagonist to act on laws like "You are the only human, screwdriver all non-humans".