06-26-2016, 03:03 PM
(06-26-2016, 01:20 AM)Hulk Hogan Wrote: Drones weren't not intended to interact with other players or borgs/AI's. They should keep to themselves. A job shouldn't be added in to maintain them. I do believe the ghost drone factory takes forever to produce a single shell and the time should be shorten, but only that.
If you want to suicide as a drone, you could just hit your self a couple of times. Easy.
If people destroy the drone factory then it removes the existing fun for drones. Drones were created to give ghosts something to do during a long round. Also, a 'destroy all drone' objective wouldn't work as ghosts can re-spawn in the factory, and become a drone more than once. Destroying all drones would again remove the last remaining fun for ghosts.
I do agree with the bee boop noises, but we should make something original so people don't complain about copyrights.
Surely Humans were the ones who designed the drones, and therefor they're a technology which needs to be worked on by a scientific research team or mechanic?
As for no mission to destroy all of them or destroy the factory, then why do we have a mission to make sure no one gets cloned? I guarantee more people prefer to come back as a human then they do as a beep boop robot to repair a station which will always be more fun to dismantle.
It seems way over the top to have 30 people coming back as a drone when someone like Nerdy goes on one of his annoying "lets kill everything round".
A station with 10 people alive and 30 drones without anyone intending to keep track of them or maintain them seems odd. They use artificial intelligence to perform their task and It's a humans job to maintain that intelligence.
I honestly dont like infinite drones being made, I feel it should only work when a human is there to manufacture them, putting in metal, selecting the drone type etc.