06-25-2016, 08:15 AM
(This post was last modified: 06-25-2016, 08:34 AM by misto. Edited 1 time in total.)
killing people is basically an antag's job, going in loud and violent is and was always a valid option. thats why shotguns and shit are buyable with telecrystals.
if you think theyre too good at it, there are a lot more subtle ways to try to lean on the scales.
if deadchat is bitching make one of them a wraith or blob or something and let them simultaneously join the havoc and try to wreak vengeance. then the hated antag is opposed by a fellow antag player who is also bound by the constraints of the game, its all basically fair and square.
if somebodys rampaging then they like to fight and kill. what are they gonna do, complain at you for sending them more things to fight?
if you think theyre too good at it, there are a lot more subtle ways to try to lean on the scales.
if deadchat is bitching make one of them a wraith or blob or something and let them simultaneously join the havoc and try to wreak vengeance. then the hated antag is opposed by a fellow antag player who is also bound by the constraints of the game, its all basically fair and square.
if somebodys rampaging then they like to fight and kill. what are they gonna do, complain at you for sending them more things to fight?