06-24-2016, 05:39 PM
(06-24-2016, 05:33 PM)Grek Wrote: I thought the big idea in Risk Legacy is that changes to the board apply to later rounds of the game. Like, if you win super hard, you change the point value of Australia in later games. Or in SS13, getting a huge QM budget in one round means Security starts with a crate full of phasers 1d4 rounds later.
I both like, and dislike the idea of having cross-round persistence. Yes it'll add a whole heap of fun and interesting possibilities, but people wanting to grief or fuck the game over for other players could easily nab the entire QM budget before round end to prevent that from happening.