06-24-2016, 02:23 PM
(This post was last modified: 06-24-2016, 02:28 PM by Superlagg. Edited 1 time in total.)
I've found that the AI, oddly enough, is one of the best roles to unite the station into a bloodthirsty lynch mob. With a simple demand from the crew, the AI can counter two of a rampager's best weapons, stealth and confusion, simply by spamming the chat with the badguy's whereabouts and armaments. Course, this miiiight be breaking the law, since even if you don't bolt their escape, this invariably gets the badguy, the crew, and/or you murdered.
This also highlights something I've noticed about rampages and why the crew seems to drag their feet on stopping them: They don't want to get the wrong guy, and they don't want to die. I have a feeling that crew's apathy might have something to do with a combination of a lack of information and being unsure that they'd survive confronting the murderer. If they keep quiet, maybe Nerdy won't throw their sandcastle out the airlock.
That, and with a station as big as ours, just finding the guy without getting ambushed by him is almost harder than the actual throwdown!
This also highlights something I've noticed about rampages and why the crew seems to drag their feet on stopping them: They don't want to get the wrong guy, and they don't want to die. I have a feeling that crew's apathy might have something to do with a combination of a lack of information and being unsure that they'd survive confronting the murderer. If they keep quiet, maybe Nerdy won't throw their sandcastle out the airlock.
That, and with a station as big as ours, just finding the guy without getting ambushed by him is almost harder than the actual throwdown!