06-24-2016, 11:22 AM
I do at times miss the contest to be crowned "most robust" that old goon had. People were jumpy as hell and always looking for a justification to kill other players. While this seems brutal and unfun, it actually meant that the crew fought back against antagonists. Antagonists had reasons to hide themselves from the crew, as the crew would hunt them down at first acknowledgement of their crimes. Rampages are a hold-over from the time where it was difficult to actually rampage, where clearing the station's population was actually an achievement.
There was a short period of time where I rampaged, but I stopped. I didn't stop because rampages are shit things to do, I stopped because it was boring as hell for me to do. You either succeeded at it or didn't. That's it. The crew never fought back outside of the individual victims or security who just happened to be in the right place at the right time. There was no crew dynamic.
Rampages can still be fun for the normal crew. I remember one recent-ish round where I was a captain and mobilized most of the station to try and search for an elusive mad bomber who was blowing up the station and fucking off into space. It was insanely chaotic and fun, partly because the crew engaged in mass hysteria as no one was sure if the bomber was real or not, yet the station kept exploding.
The solution to rampages is to not punish the rampagers, as this goes against the ideal of letting traitors have free-reign over their actions. The solution is to instead find away to convince the crew to organize and fight back. To convince the crew to act instead of ignoring something that's not affecting them, or just waiting until next round for another chance at whatever they're doing.
There was a short period of time where I rampaged, but I stopped. I didn't stop because rampages are shit things to do, I stopped because it was boring as hell for me to do. You either succeeded at it or didn't. That's it. The crew never fought back outside of the individual victims or security who just happened to be in the right place at the right time. There was no crew dynamic.
Rampages can still be fun for the normal crew. I remember one recent-ish round where I was a captain and mobilized most of the station to try and search for an elusive mad bomber who was blowing up the station and fucking off into space. It was insanely chaotic and fun, partly because the crew engaged in mass hysteria as no one was sure if the bomber was real or not, yet the station kept exploding.
The solution to rampages is to not punish the rampagers, as this goes against the ideal of letting traitors have free-reign over their actions. The solution is to instead find away to convince the crew to organize and fight back. To convince the crew to act instead of ignoring something that's not affecting them, or just waiting until next round for another chance at whatever they're doing.