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Syndieborgs
#4
Hmmm seems you have more than one bug on your hands.
Firstly syndiborgs most definitely were not on the robotics computer when implemented. Wiki says so.
Secondly nuke ops have surgery equipment that allows them to remove the microbomb and debrain a dude. I'm certain that bug was fixed, as I removed one from a nuke op not too long ago and no boom, but by all means test it again.
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Messages In This Thread
Syndieborgs - by Grayshift - 06-22-2016, 12:54 PM
RE: Syndieborgs - by Sundance - 06-22-2016, 01:02 PM
RE: Syndieborgs - by Grayshift - 06-22-2016, 01:32 PM
RE: Syndieborgs - by Sundance - 06-22-2016, 01:40 PM
RE: Syndieborgs - by Noah Buttes - 06-22-2016, 02:42 PM
RE: Syndieborgs - by misto - 06-22-2016, 05:26 PM
RE: Syndieborgs - by Frank_Stein - 06-22-2016, 05:56 PM
RE: Syndieborgs - by Noah Buttes - 06-22-2016, 06:36 PM
RE: Syndieborgs - by Jebediah Kerman - 06-22-2016, 10:31 PM
RE: Syndieborgs - by Erev - 06-22-2016, 10:32 PM
RE: Syndieborgs - by Vitatroll - 06-22-2016, 10:46 PM
RE: Syndieborgs - by Roomba - 06-22-2016, 11:02 PM
RE: Syndieborgs - by Gannets - 06-23-2016, 02:04 AM
RE: Syndieborgs - by Xeram - 06-23-2016, 03:12 AM
RE: Syndieborgs - by Grayshift - 06-23-2016, 03:17 AM
RE: Syndieborgs - by oblong - 06-23-2016, 12:59 PM

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