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Syndieborgs
#3
Syndieborgs got killswitched last round I was in. It's a problem!

3 would be nice if you could debrain an op without their microbomb going off, wouldn't it!

For some reason I think nukeops always explode even if their microbomb is removed. Maybe that's fixed?
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Messages In This Thread
Syndieborgs - by Grayshift - 06-22-2016, 12:54 PM
RE: Syndieborgs - by Sundance - 06-22-2016, 01:02 PM
RE: Syndieborgs - by Grayshift - 06-22-2016, 01:32 PM
RE: Syndieborgs - by Sundance - 06-22-2016, 01:40 PM
RE: Syndieborgs - by Noah Buttes - 06-22-2016, 02:42 PM
RE: Syndieborgs - by misto - 06-22-2016, 05:26 PM
RE: Syndieborgs - by Frank_Stein - 06-22-2016, 05:56 PM
RE: Syndieborgs - by Noah Buttes - 06-22-2016, 06:36 PM
RE: Syndieborgs - by Jebediah Kerman - 06-22-2016, 10:31 PM
RE: Syndieborgs - by Erev - 06-22-2016, 10:32 PM
RE: Syndieborgs - by Vitatroll - 06-22-2016, 10:46 PM
RE: Syndieborgs - by Roomba - 06-22-2016, 11:02 PM
RE: Syndieborgs - by Gannets - 06-23-2016, 02:04 AM
RE: Syndieborgs - by Xeram - 06-23-2016, 03:12 AM
RE: Syndieborgs - by Grayshift - 06-23-2016, 03:17 AM
RE: Syndieborgs - by oblong - 06-23-2016, 12:59 PM

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