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Money/Economy/QM Thread
#64
Novelty items are always a win.

For traitors - EMagging an ATM could cause anyone who uses it to have their bank accounts hacked and the money moved to the traitor's account, anonymously? If people start using ATMs more it'd work well.

Gambling is a good one though, especially with the boxing.

Fencing items to the market could be an interesting one. Have certain, profession specific things that will sell really well, but probably shouldn't be sold because Space Law forbids it. Cue shifty black market deals and something to keep Sec occupied that doesn't involve bludgeoning (for a while, at least).

Maybe some sort of reward for the station earning money? Right now it feels a little pointless to do artifact research/ QM stuff because all the money ends up doing is lining the HoP's pocket or giving us a nice score at the end. What if Centcom threw a party for every few hundred K the station made, porting booze and party clothes into the bar/ jazz lounge and hitting the Intergalactic Disco Ball Activation Switch. Everyone loves parties.
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