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SS13 on UE4
#12
I still have hope for SS14 to slowly grow, since someone just added serverside lua scripting in april.

The problem with SS13 is that the scale of the game is years worth of development condensed into a free spaceman game and you're never going to get that level of development without someone devoting themselves for years to building a playable prototype that other people can work on.

SS13 was originally an atmos sim IIRC.

I kinda think a spiritual successor centered around a submarine (one already exists), or like a frontier settlement ala Jamestown could work.

I mean this game is essentially a multiplayer version of dwarf fortress in space. I kinda wanna see people scream for a doctor because somebody got smallpox or dysentery, and rather than pods, a multiplayer version of oregon trail.
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Messages In This Thread
SS13 on UE4 - by RokaJosh - 06-15-2016, 08:20 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 08:37 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 08:40 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 08:44 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 10:26 AM
RE: SS13 on UE4 - by Erik - 06-15-2016, 11:13 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 11:32 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 12:01 PM
RE: SS13 on UE4 - by Boon Yoon - 06-15-2016, 11:31 AM
RE: SS13 on UE4 - by Frank_Stein - 06-15-2016, 01:34 PM
RE: SS13 on UE4 - by Xeram - 06-15-2016, 02:35 PM
RE: SS13 on UE4 - by atomic1fire - 06-15-2016, 04:12 PM
RE: SS13 on UE4 - by Mageziya - 06-15-2016, 07:33 PM
RE: SS13 on UE4 - by ZeWaka - 06-15-2016, 08:31 PM

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