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SS13 on UE4
#11
I'm pretty sure the most realistic thing as far as ss13 remakes go is just porting the game from byond to a language that doesn't make coders drop to their knees and commit their preferential form of suicide at the mere mention of it's name.

I'm pretty sure I could make an effective scare-coder out of a stick with a note that said "Atmos system revamp" attached to it.
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Messages In This Thread
SS13 on UE4 - by RokaJosh - 06-15-2016, 08:20 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 08:37 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 08:40 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 08:44 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 10:26 AM
RE: SS13 on UE4 - by Erik - 06-15-2016, 11:13 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 11:32 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 12:01 PM
RE: SS13 on UE4 - by Boon Yoon - 06-15-2016, 11:31 AM
RE: SS13 on UE4 - by Frank_Stein - 06-15-2016, 01:34 PM
RE: SS13 on UE4 - by Xeram - 06-15-2016, 02:35 PM
RE: SS13 on UE4 - by atomic1fire - 06-15-2016, 04:12 PM
RE: SS13 on UE4 - by Mageziya - 06-15-2016, 07:33 PM
RE: SS13 on UE4 - by ZeWaka - 06-15-2016, 08:31 PM

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