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SS13 on UE4
#10
(06-15-2016, 11:13 AM)ErikHanson Wrote: SS13 in 3D would never work, there is no way a single entity, or a small studio would be able to 'port over' all the features a mature SS13 codebase would have, even survival games like Rust and DayZ are super clunky.
Yeah, I'd rather see attempts at capturing the social interactions and job role-playing than a 100 percent recreation in first person.

I think people really get stuck on the idea of having it take place in space, too. Why not an underground super science facility ala Half-life? Or how about a cyberpunk future tech expo?
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Messages In This Thread
SS13 on UE4 - by RokaJosh - 06-15-2016, 08:20 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 08:37 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 08:40 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 08:44 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 10:26 AM
RE: SS13 on UE4 - by Erik - 06-15-2016, 11:13 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 11:32 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 12:01 PM
RE: SS13 on UE4 - by Boon Yoon - 06-15-2016, 11:31 AM
RE: SS13 on UE4 - by Frank_Stein - 06-15-2016, 01:34 PM
RE: SS13 on UE4 - by Xeram - 06-15-2016, 02:35 PM
RE: SS13 on UE4 - by atomic1fire - 06-15-2016, 04:12 PM
RE: SS13 on UE4 - by Mageziya - 06-15-2016, 07:33 PM
RE: SS13 on UE4 - by ZeWaka - 06-15-2016, 08:31 PM

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